BRIAN STURM
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​I deliver memorable experiences by focusing my
time and passion 
​where it can return the most benefit​

Recommendation

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CEO / Creative Director
Chris Taylor
Gas Powered Games
Wargaming Seattle

To describe Brian in a single word, I would say it's 'Passion'. In all my years of designing games, passion is the heart and soul of what it takes to make a truly world class game, and Brian exemplifies this beautifully.
His insight into people and leveraging their motivations into rewarding experiences can be seen in everything he touches. He works to the bone until the job is done better than could be expected in the time allowed. ​

Indie Games

Monster Mash is a 4-Player local Co-Op game where players use coordinated teamwork to create monsters from various ingredients while overcoming challenges. Easy-to-Learn gameplay lets new players quickly begin having fun.
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You control an assistant to a mad scientist who is renting you out to various other mad scientists, each with thematic game mechanics & levels designs (Lava lair, Moon base, Halloween laboratory, Underwater Lab, etc)

Game Design Example

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GAME PITCH & DESIGN OVERVIEW
Set in a dystopian future, HAX is a genre combination of a Sim Management game, with a Turn-Based RPG battle game. 

Players grow a futuristic illegal crime empire by buying and selling illicit EXE's (addictive virtual experiences to the brain), recruiting and improving henchmen that are used in turn-based combat, acquiring and improving Holo-Beasts (fantastical virtual creatures used in underground fighting rings).

Player retention comes in the form of game loops involving Guild PvE and PvP events, guild raid bosses, PvP raiding
, seasonal-based events (Halloween, etc), releasing new henchmen characters, and releasing new game modes or revisiting previously released game modes.

3D Level Design - Speed Run

​CLICK THE IMAGE TO SEE THE 3D SPEED RUN VIDEO
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CLICK THE IMAGE TO SEE SHIPPED 3D MAPS
CLICK TO SEE MORE 3D MAPS
CLICK THE IMAGE TO SEE LEVEL DESIGN METHODOLOGY
LINK TO YOUTUBE VIDEO

Recommendations

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Technical Producer
​Bert Bingham

Monolith Productions

Brian embodies fanatical passion about the design, development, and socialization of games. His natural talent to dissect, learn, adapt, combine, and reinvent the systems that make games, and the gamers who play them, have benefited us greatly.

He explored new territory, and fed his discoveries back into the levels and mechanics he built for the team. If you seek someone to fearlessly blaze a trail into the future of gaming on your behalf, hitch your wagon to Brian, and prepare to be amazed at how quickly he can cover ground.

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Senior Game Designer
​Paul Flores

Machine Zone Inc.

Brian is an extremely passionate and driven designer. After jumping straight into the Design trenches of Age of Empires Online (AOEO), he immediately undertook major responsibilities that required immediate mastery of new skills and tools.

​Brian met such high demands through dedication, passion, and plain hard work.
His ability to receive and act upon constructive criticism led to the contribution and shipping of dozens of high-quality missions in AOEO.

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Senior 3D Artist
​Andrew Brown
Super X Studios


Brian is an incredibly dedicated, hard-working individual who puts a profound level of detail and quality into his work. One thing I admire about him is his consideration for the player at the other end of the controller. It may sound commonplace for designers, but I have found not all designers remember this.

He dedicates himself to the project and the industry like no one I know, and he works hard to find the "fun", which is invaluable.


​Get In Touch

EMAIL / gec.bsturm@gmail.com
PHONE / 206.383.6128
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  • Home
  • 3D Map Designs
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